Name: Deimos
In the game in which the player controls Deimos, he was once a hitman but 'certain circumstances' have led him to be a vigilante of sorts.
Aesthetic Changes: As the player advances through the game via 'jobs', or even simple/epic crime-fighting vigilante heroics, they will earn various outfits, pieces of clothing, accessories, & equipment for Deimos. Some pieces of clothing can in fact affect the gameplay either indirectly, or directly (i.e. The player attains a jacket or cloak that while functional on a mission needed for such a clothing article will in fact be cumbersome around another character's house, frighten them, or they'll believe he's a comic book super hero for real). Of course even the clothing or look as pictured above is optional, for the player can customize the protagonist to their liking and specifications.
Functional Changes: Certain clothing, accessories, & equipment will grant the player abilities, attributes, stat changes, items, & even moves. These will allow the player to manipulate and even alter then environment to help them advance further, change up the combat system and even the overall gameplay (i.e. The player initially had to run through a trap-filled maze that would kill them sometimes. But with a new item like a grapple, they can take the highroad, avoiding the trap though they would lose gaining additional experience/points).
Name: Whiteout
This time the player takes the roll of, Whiteout. She's a silent assassin/Jack-Of-All Trades for-hire that almost NEVER, EVER talks or utters one word. She'll take any job. Yes, ANY job.
Aesthetic Changes: Even though her armor/accessories don't change much as does her always concealed head, her ensemble is meant to be practicality and functionality over style. Even though her look is fully customizable, from head to toe (i.e. A helmet visor can look like 50's retro, to cloak and dagger, to pure sci-fi).
Functional Changes: Being an assassin for-hire, Whiteout's whole ensemble and wardrobe are capable of anything. These changes, improvements, & upgrades allow her outfit alone to carry out a job. She still needs to find her target/mark but then the assignments become simpler, not easier (i.e. A laser beam of any power level will do more damage, but will it really be the right..."fit" for the job?).
Name: Aieda
As someone can guess, Aieda is a thief, though she can pose as a executioner.
Aesthetic Changes: Her clothing/equipmet/accessories can help her blend into the crowd somewhat. She needs to be able to blend is she is going to scout out a locale. Of course her look is fully customizable from head to toe (i.e. She can wear anything from a royal servant/counselor's attire to the provocative wear of a prostitute).
Functional Changes: Her looks aren't the only thing that change. She can gain additional, sometimes permanent skills that allow her to adapt to her environment and any situation she finds herself in (i.e. A locket can be used as a distraction tool to fool a guard or mark, while a special dagger transforms her into a large, walking vase. Since a vase is empty and doesn't move, the untrained eye can pass her by or miss her).


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