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Friday, March 4, 2011

Game Proposal -- (Idea)

1)      Write a high concept statement: a few sentences that give a general flavor of the game. You can make references to other games, movies, book, or any other media if your game contains similar characters actions or ideas.

Young adventuring corporation/company heir travels to Egypt, accidentally activates an ancient curse of some kind, aids a return of ancient gods/deities, and saves the world (or maybe just Africa) at a good cost.


2)      What is the player’s role? Is the player pretending to be someone or something, and if so what? Is there more than one? How does the player’s role help to define the gameplay?

The player takes the role of multiple characters; a young heir to a fictional American corporation/company, an out-of-retirement German mercenary (formally in service to his country) now gun-for-hire, a theatrical recent world-infamous female Romanian thief/assassin of an unknown age, a “reincarnated young” version of the Egyptian god, Anpu/Anubis in his ‘many immortal life-cycles’, and finally a pair of traveling Japanese brothers (the older being a samurai practicing bushido, the younger being a shinobi/ninja practicing White Lotus Kung-Fu).



3)      Does the game have an avatar or other key character? Describe him/her/it.

As the game has multiple characters so there are multiple avatars that the player controls.  The young American corporate heir, the ‘retired’ German mercenary, the now world-infamous thief girl, a young Anpu/Anubis ‘reincarnated’ here on Earth, and the traveling samurai & shinobi in-training brothers.



4)      What is the nature of the gameplay, in general terms? What kinds of challenges will the player face? What kinds of actions will the player take to overcome them?

The gameplay will be a somewhat action influenced riddle & puzzle solving vast, immersive free-roaming adventure with a good fight spaced out every now and then, from decent brainteaser puzzles to crazy deathtraps in need of solving once triggered/activated (sometimes within a time-limit or it’s death/game over/mission fail), and from mind-blowing riddles to fun and simple ones too.  The player will have to focus not only on their physical skills, but they will need to improve and maybe master their navigation, reasoning, problem solving, moral decision making, deductive, and inquiring skills as well.  Also the characters mentioned before will all join each other in a party, being the entire main cast.


5)      What is the player’s interaction model? Omnipresent? Through an avatar? Something else? Some combination?

The interaction model of the game on the game world is via an interesting combination of somewhat omnipotential avatar characters with lots of connections, mountains of contacts, and nearly unlimited resources (the corporate heir, old-grizzled merc., theatrical thief), to simple human avatars (the traveling Japanese brothers), and finally to the simple avatar + omnipresent deity (Anpu/Anubis).  All of the characters can be controlled.  Sometimes a player will have to play only as one character for a specific sequence in the game, but mostly will be able to switch between them on the fly or via a selection menu to view stats beforehand switching.



6)      What is the game’s primary camera model? How will the player view the game’s world on the screen? Will there be more than one perspective?

The camera will be able to be controlled freely as well as follow the player through the world.  It will mostly be in third-person either above & behind the avatar but can be shifted to an over either shoulders perspective, to first person and so on.  When controlling Anpu the camera can be shifted freely to a top-down perspective of the current area or even the entire Earth from space to view, home in on, or even teleport the party to certain places.



7)      Does the game fall into an existing genre? If so, which one?

This game can be said to be either an Action-RPG (Role-Playing Game), Action-Adventure, or even a free-roaming world adventure.  I would imagine that it falls into the later of free-roaming world adventure since you can go anywhere and progress through the game in no particular order.



8)      Is the game competitive, cooperative, team-based or single player? If multiple players are allowed are they using the same machine with separate controls or different machines over a network?

This game will have all of the available modes listed above.  Multiple players can join others for competitively fun matches or challenges of any kind, and play co-op (cooperatively) in the main game too.  Several player modes will include online team-based play, co-op play, and local multiplayer play. Co-op will be interesting and intriguing in which is that any solo players can play as any one of the given characters join each other and play through the main game as that character for however long they want to.  Of course one person will have to host any co-op game that anyone else wants to join.



9)      Why would anyone want to play this game? Who is the game’s target audience? What characteristics distinguish them from the mass of players in general?

This game will give a great number of players to be able to work together, discover that teamwork and/or cooperation are just as key and essential as standing alone and facing something bigger than themselves is but also for fun too.  The audience that this game will appeal to most will be the ones that like adventure, RPG, or story filled/driven games but of course will be a ‘pick up and play’ kind of game, since there are many kinds of characters, many kinds of playing styles are available right off the bat. 



10)  What machine or machines is the game intended to run on? Can it make use of or will it require any particular hardware such as dance mats or a camera?

This game will be intended to run on PC, Mac, Xbox 360, Playstation 3, and Nintendo Wii.  No particular hardware will be necessary as it will make use of the current existing consoles hardware.  So as stated before, it will be a pick up-and-play that anyone can play at their leisure.



11)  What is the game’s setting? Where does it take place?

Now the game will be set on Earth during the late 1930’s and early 1940’s.  The players will of course venture into realms of mythology from around the world.  This is the basic setting of the game, which allows for greater variety.



12)  Will the game be broken into levels? What might be the victory condition for a typical level?

It will be sometimes sectioned off into levels but only when either the player is controlling a single character with the rest of the party being computer controlled, or during a co-op game.  A level may passed or have the victory condition be that a world altering puzzle (be it drastic or minor in change) be solved, solving/surviving/destroying a deathtrap, solving a riddle, fighting a boss, gaining a treasure, or meeting a new character.



13)  Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.

After getting a little too carried away with a routine adventure of his, Maximus the young heir to a corporate empire is swept up in something he cannot comprehend let alone explain vaguely.  After seeing the mess he caused and a war with everyone he nearly started he has to man up, rise to the occasion or get is butt kicked, and for good.  Either way, he’ll try and make the most of it.





Games, Films, TV Shows & Books for Reference:
Assassin’s Creed, Gears of War, Ninja Gaiden, Legend of Zelda, Prince of Persia, Star Wars, Final Fantasy, Dragon Warrior/Quest, Resident Evil/Biohazard, God of War, Dante’s Inferno, Lord of the Rings, The Mummy, Seven Samurai, Ghostbusters, James Bond: 007, Metroid, Spartacus: Blood and Sand + Gods of the Arena, Tin Man, The Wizard of Oz, The Neverending Story, Pirates of the Caribbean, Code Geass, Bleach, Fullmetal Alchemist, Lupin III, Die Hard, Mission Impossible, Ghost in the Shell, Castlevania, Steamboy, Silver Boy, & Akira.

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