1) 1) How would you describe the level of engagement compared to more action oriented games from the same period?
Well I have to say that this flash game is a good and faithful attempt of a Zelda flash game but it’s a simple colorful survival game. With Link having to drag the vulnerable bomb around with him everywhere, he only has his sword and shield to protect him. So if he’s hit enough times then he dies, but if the bomb is hit enough time then it’s an instant game over regardless. But it does require strategy over simply slashing everything you see. Figuring out if you’re on the right path, what’s on that path and if it will lead you to your goal is the key to winning the game.
2) What role does setting and characterization play in the game?
2) What role does setting and characterization play in the game?
The setting is a medieval fantasy world of Hyrule. Swords, shields, and all manner of other weapons and items that were commonplace during the Middle Ages are prevalent here, even if some are magical. Setting is essential element needed for a game but also is characterization. In this game there are only two characters but they are common ones from the official Zelda series. The first one is of course the player character, Link. This circumstantial hero who has to explore Hyrule, find the evil plaguing it, rise to the occasion, and stop it. The only other character in this game was, Tingle. A very odd character being that he’s a middle-aged man who thinks he’s a forest fairy, dancing around and practicing calligraphy or drawing and writing out maps for travelers/adventurers like Link. In this game, Tingle gives Link a single, magical ball/spherical shaped blue bomb that always follows Link wherever he goes. But if Link dies, the bomb blows up or if the bomb takes too much damage it will show it’s stages before it detonates; either way it’s an instant game over. The overall purpose of this bomb was to use it to blow up three seeds of darkness in the forest, apparently.
3) How do spells, pickups, and power-ups assist the game play?
3) How do spells, pickups, and power-ups assist the game play?
Unfortunately I did not get a chance to play that far into the flash game to acquire any power-ups or spells. I did however have to hunt for hearts after clearing an area of enemies by chopping up patches of grass or bushes. Once that was done I had to repeat the process several times like I’ve done in the real Zelda games. But it’s that looking for items and any other hidden items found usually hidden under rocks, bushes, patches of grass, and even in pottery. Well since its set in a medieval fantasy world, you could always find something almost everywhere. So the old phrase: ‘Leave no stone unturned’ really pays off.
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