1) 1) What kind of company was Nintendo before it made videogames and videogame consoles?
It was a toy company that produced everything from plastic toys, to playing cards apparently.
2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System)?
2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System)?
The Magnavox Odyssey, one of the first videogame consoles in history.
3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?
3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?
He brought the skills of an artist and an aspiring storyteller.
4) How did the limits of the technology affect the way Mario could be shown?
4) How did the limits of the technology affect the way Mario could be shown?
Miyamoto-san had to try and design a character that would fit on a small screen, with a really big nose, a mustache, a bright red hat with matching overalls that would allow the player to see Mario easily.
5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA?
5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA?
US retailers felt and thought this because of the Great Videogame Crash a few years earlier.
6) What was assumed to be the the 'next big thing' by electronics manufacturers?
6) What was assumed to be the the 'next big thing' by electronics manufacturers?
Games for personal computers and personal computers in general.
7) What did Legend of Zelda bring to gaming that was new?
7) What did Legend of Zelda bring to gaming that was new?
It brought a deep story, a timeless form of it, the great added concept of exploration, as well as emotion.
8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of videogames?
8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of videogames?
It was now accepted to go out and buy videogames and videogame consoles.
9) How were the PC games published by Mystery House like King's Quest different from console games?
9) How were the PC games published by Mystery House like King's Quest different from console games?
It was more about story, exploration, puzzles, and using your head more.
10) How did Sega's 16 big Megadrive (Genesis in America) system change home console gaming?
10) How did Sega's 16 big Megadrive (Genesis in America) system change home console gaming?
It brought not only more processing power that was double the NES, it also housed a plethora of more mature games, i.e. Sonic the Hedgehog.
11) How did "Leisure Suit Larry" differ from most genre based games of the period?
It was based off of modern/present day reality, with realistic characters, and even the main character, Larry Laford almost never got a break, though he was a loveable loser.
12) How is this aspect reflected in many games of today?
12) How is this aspect reflected in many games of today?
Many games of today are all more; realistic, more mature and real world concepts were explored in such games like Final Fantasy VII and Grand Theft Auto III.
13) What is 'motion capture'?
13) What is 'motion capture'?
It’s the process of putting tracking points that’re tracked by a computer on a special suit, putting it on an actor or stunt performer, they act out what they’re requested, and the computer tracks, captures, and records these normal human actions and movements even just breathing, into code for a computer to understand and to be put into the form of a game.
14) What is the 'uncanny valley'?
14) What is the 'uncanny valley'?
It is the repulsive response that us humans have to a robot’s near and/or almost human-like, uncanny looks and appearances.